Monday, 26 January 2015

Lighting and Particle Systems within our game - Ahmed Bhutta

After I had completed the box colliders for the platform, floor and for the walls, I went onto adding light into our tunnel. Hamza had design and modelled the tube lights inside maya for our game, which I and Hamza had aligned within our game environment. I added a point light to the first light tube, changing the radius and intensity as well as the colour of the point light to make it perfect for our environment. We didn't want our tunnel to be extremely well lit as the theme was surrounded by the fact there is a toxin in the air. After I had crated the desired look, I duplicated that point light all throughout our tunnel up until half way on each light tube.



Following from this, we wanted there to be an indication that our environment was toxic. To do this, I created a particle system and placed it just below our tunnel platform. I had experimented with the parameters of the system to create the desired look for our game. We had chosen a khaki green smoke that layered the platform to show that the toxin was in the air and surroundings.




No comments:

Post a Comment